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FX Simulations in House of the Dragon Season 2 – Wētā FX Breakdown

vfxexpress June 19, 2025
Screenshot 2025-06-19 215520

In Episode 7 of House of the Dragon Season 2, Wētā FX showcases their mastery in effects simulation with sequences that push realism and scale to new heights. One standout moment involves Vermithor’s fiery reaction at the Dragonmont Gantry, where massive CG dragon fire was seamlessly blended with live-action fire stunt plates. The result is a visually stunning and physically believable burst of dragon fury.

Another key challenge was the live-action beach sequence, which required intricate sand interaction to sell the immense weight and presence of the dragon. Wētā FX delivered a flawless integration, using custom simulations that responded naturally to Vermithor’s movement—creating believable footprints, dust displacement, and environmental feedback.

These FX simulations are more than spectacle—they ground the dragons in the physical world of Westeros, making them feel like real, living creatures. It’s a perfect blend of art, physics, and cinematic storytelling.

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Previous: Creating Harrenhal – House of the Dragon Season 2 | VFX Breakdown by Wētā FX
Next: Behind the Magic – The Visual Effects of Andor Season 2 

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